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1.8 Release Notes

We're pleased to announce that ARMED! 1.8 is now hitting the Windows 8 Store and will be in the Windows Phone 7 Marketplace next week.

SPECIAL NOTE TO WP7 USERS: In the 1.8 release we've removed Scoreloop in favor of our own profile system.  If you want to be absolutely sure your profile will migrate you need to take the following steps:

  • Install the latest 1.7 release from the marketplace.
  • Run the game at least once under wifi.
  • Visit the Scoreloop screen in the game.
  • Enter your email address (optional, but recommended).
  • Install the 1.8 update over the existing 1.7 install...  do not uninstall ARMED!.

This is a one time migration issue we have to deal with.  If you run into trouble contact us via support.



  • Cross-Platfrom multiplayer enabled between Windows 8 and Windows Phone 7 clients.
  • Two new levels added: Fortress and Waterhazard.
  • New unit category: A.R.M-class vehicles added.
  • New Plasmoid unit.
  • New profile system includes:
    • Player statistics
    • Friends list
    • Match History
    • Profile picture retrieved from Gravatar.com
    • Profile synchronization between Windows Phone 7 and Windows 8.
  • Dozens of input and UI improvements to improve overall experience.
  • Visual improvements to all levels.
  • (Win8) Fixed bug that prevented some Intel users from starting the application.


  • New unit- Plasmoid: A.R.M.-class Siege vehicle focused on long-ranged, area of affect damage.
  • Unit Redesign- Mech: A.R.M-class Assault vehicle with powerful shielding, armor, and melee attacks.
  • New A.R.M. Fabricator upgrade unlocks the production of A.R.M.-class units from factories.
  • Players are only allowed one A.R.M.-class vehicle at a time..
  • New special attacks for A.R.M.-class vehicles
  • New mechanic: Teleporters enabled on Waterhazard and Fortress.
  • Striker cost increased from 125 to 150.
  • The timer in a Live multiplayer game will pulsate and make sounds as it gets close to expiring.
  • Changes to game logic introduce the possibility of multi-kills.
  • Improved game-over sequence shown when surrendering a match.
  • Added foliage cover to areas of "Riverted".
  • Added a new animated skybox to "Flotilla".
  • "Deserted" updated with detailed texture work and more saturation to the overall look.
  • Lightened "Vilecano"'s coloring near the brim of the volcanos and added more trees in the soft cover areas.
  • Improved "Sn0wned"'s textures to clearly define mountainous and unplayable areas.
  • Units in a tile next to an non-aligned power station will always attempt to capture it.
  • New alert notification voice overs.

User Interface

  • Many screens have been redesigned both for easier use and visual appeal.
  • (Win8) Greatly improved the feel of both mouse and touch inputs.
  • (Win8) Added following Keyboard controls:
    • WASD - Camera movement.
    • QE / Ctrl + (Arrow Left/Right) - Camera rotation.
    • RF / PGDown/PGUp / Ctrl + (Arrow Up/Down) - Camera zoom.
    • Z - Enter Build mode
    • X - Enter Upgrade mode
    • C - Enter Special mode
  • Camera control physics improved for pan and rotate.
  • Profile pictures are now retrieved from Gravatar.com.
  • Selecting an entry on the Leaderboard screen will take you to their profile.
  • New background art for Splash, Build, Upgrade, Special, and Unit Info screens.
  • New Level Select screen art.
  • New End Game menu.
  • New presentation of the results of ranked games.
  • Live matchmaking searches now continue until cancelled.
  • Selecting Build, Upgrade, or Special now pans the camera to show the closest selectable tiles or units if none are visible.
  • Holding a path node over an area that contains a unit will switch between targeting the unit and the tile until released.
  • Resource control remains visible when the game is paused.
  • New presentation of UI in the tutorial.
  • UI Elements in the tutorial will blink as they're enabled.
  • (Win8) - ARMED! Store opened to unlock new level content.


  • Desynchronized games no longer count for rating.
  • (Win8) Improved support for sharing content with other applications through the Share charm.
  • Improved the quality of error reports sent for desynchronized games.
  • Friendly units passing through the same tile will attempt to sidestep around each other.
  • Reduced particle system's memory usage.
  • The camera will continue to animate after the Game Over sequence.
  • (Win8) Enabled BugSense for general error reporting.
  • Big performance improvements for AI pathfinding.
  • AI is better at patrolling the map.

Bug Fixes

  • Fixed dozens of multiplayer desynchronization issues
  • (Win8) Fixed major issue that prevented some users with Intel GMA video cards from starting the game.
  • Fixed cases where the Incendiary Launcher's attack did not apply burn damage to units or tiles.
  • (Win8) Fixed crash caused by quickly launching multiple message dialogs.
  • Laser Turrets with the Cutter upgrade emit spark particles on each unit the beam damages.
  • Rockets now correctly render their trailing flames.
  • Fixed issue where resources would temporarily display the incorrect value when changing turns or exiting the game.
  • Fixed bug causing attack beams to remain on the board.
  • Fixed issues with double tap/click gameplay actions.
  • Fixed cases where multiplayer games would get stuck in "Sending Turn..." step.
  • Fixed memory leaks caused between multiple gameplay sessions.
  • Fixed bug that prevented combat music from being controlled by Music Volume setting.
  • Prevented situations where the game would crash when suspending.
  • Fixed crash caused by units following each other.
  • HQ no longer stops showing its shadow after being destroyed. 

Reader Comments (2)


October 23, 2012 | Unregistered CommenterBrutal Enema

Great game!
One note: the Striker is too powerful and cheap. Buid a bunch and even Insane games are easily won.

October 27, 2012 | Unregistered CommenterTiago
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