Thursday
Sep272012
1.7 Released


ARMED! 1.7 has passed certification and is now starting to appear in the Windows Phone 7 Marketplace. This release was focused mainly on bug fixes... more specifically on fixing desync bugs in multiplayer.
We're planning on shipping 1.7 for Windows 8 in the next week which will allow cross-platform play. We have also started work on 1.8 which will introduce new gameplay features and maps. The iOS beta is still in the works, but has taken a back seat due to some performance optimization and fixes.
Here is the change log for 1.7:
Features
- New animated skybox for Flotilla level.
- Added small vibration when an opponent is found for a ranked game.
- Added Portuguese translations.
- New level select screen art.
- New background art for splash and buy screens.
Improvements
- Added beta testers to the credits page.
- Made tutorial easier to finish.
- We now automatically pan the camera in the tutorial to better see important locations.
- Updated some translations.
- Combat music now obeys music volume.
- While showing a modal tutorial information boxes, we now consume input to prevent unwanted user-action, also transitioning out hud controls.
- Adjusted the feel of edge scroll.
- Improved creation of paths off of small units like the drone.
- You can no longer accidentally remove a rally path when double tapping a factory.
- Balance improvement... cost of Striker increased from 125 to 150.
- We now slide out the gameplay HUD while a buy/upgrade/special screen is open.
- We now center pivot menus vertically as well as horizontally.
- Screen margins used for touch based zoom/rotate are now equal in size.
- Moved alert notifications to be on top of the hud.
- News feed now shows the "BUY ARMED!" link every third RSS entry.
- Combat alerts now smoothly pan the camera when tapped.
- Bunch of improvements to our internal stress testing system to help find desyncs.
- Animated skies now animate during deployment.
- Most UI and hud elements are now using uncompressed textures resulting in better quality.
- Improved event logging system for better tracking causes of desyncs.
- Tweaked all menu and UI art to be more blue and less aqua.
- We now move the camera position to show the current selectable tiles, selectable units, or unit selection if they are offscreen.
Fixes
- Fixed spacing between rank and name in leaderboard screen.
- Fixed missing tree in Riverted.
- Fixed the layout of custom match screen.
- The time/money hud element no longer flickers when changing to the remote player.
- Fixed a case where the tutorial would get stuck if the user built more than 2 units before the step in which they are told to group them.
- Units standing next to power stations which are capturable will now ALWAYS capture it, previously only occurred if standing on a buildable tile (or pathed directly to the station).
- Hud flickering on group selection issue is now fixed.
- Removed the time/money control from the pause transition.
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Fix for bug that caused the grouping control transition to flicker when tapped.
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Fixing tap to select while in group/temp select mode again.
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Fixing double-tap to trigger buy again.
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Fixed strikers continuing to render their tracer beams after being destroyed.
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Desynch fix for path nodes targeting units, if that target is shared by multiple units.
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Fixed repair to not send damage notification events.
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Fixed case where player could modify the path of an enemy unit.
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Striker now displays the correct icon above it's head while doing it's special.
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Fixed layout bug in Sickhead splash screen.
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Fixed desync caused by not sharing paths on the remote client the same as we do on the local client.
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Fixed desync caused by allowing a path drag operation to modify a path after leaving the deployment phase.
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Fixed a few different tutorial crash bugs.
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Fixed case where if unit path was targeted to itself it would not advance to the next node.
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Fixed crash caused when following a targeted unit.
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Fixed bugs exposed by very bad network connections.
Thanks for playing ARMED!
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Reader Comments (2)
This game is pinned to start... Not only do you make a great game, Sickhead keeps updates coming consistently giving the true meaning of professionals to the people... Thanks for the creation...
Great game! The only problem is waiting,sometime,when I play online player never pass the turn. Not sure if player leaves the game,or paus it,but it just seet there and says "waiting for player turn" :( ...so after 5 min i have to leave,and it is happens a lot.
cheers
Thanks for good game